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<<set $header = 0>>\
<div style="text-align: center;">\
<p class="double">\
<br>CRYPT SHYFTER
THE BLAZING KNIGHT<br>
by kung fu space barbarian<br>
</p>\
[[Start|gender]]
<<set $hp = 10>>\
<<set $maxHP = 10>>\
<<set $sword = 0>>\
<<set $gold = 35>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\
<<set $inventory= []>>\
<<set $quests= []>>\
<<set $quests.push("No quests yet")>>\
<<set $arm = 0>>\
<<set $sd = 0>>\
<<set $def = 0>>\
<<set $basedef = 0>>\
<<set $helm = 0>>\
<<set $shieldpenalty = 0>>\
<<set $armorpenalty = 0>>\
<<set $monsters = 0>>\
<<set $level = 1>>\
<<set $levelcap = 100 * $level>>\
<<set $xp = 0>>\
<<set $atk = 0>>\
<<set $atkpwr = $sword + $atk>>\
<<set $weap = "None">>\
<<set $armor = "None">>\
<<set $shield = "None">>\
<<set $weaponmod1 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod1 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickedness","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadows")>>\
<<set $weaponmod2 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod2 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of the Ninja","of the Samurai","of the Pirate King","of the Lich Lord","of the Cursed Hand","of Warding","of Protection","of the Light","of Giants","of Evil","of Shadows")>>\
<<set $weaponmod3 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod3 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Giants","of Warding","of Protection","of the Light","of Evil","of Shadows")>>\
<<set $weapon1 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $weapon2 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $weapon3 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $armor1 = either("Hide Armor","Leather Armor","Studded Armor","Padded Armor","Chain Mail","Dragon Scale Armor","Half Plate","Plate Armor","Ring Mail","Iron Suit")>>\
<<set $armormod1 = either("Holy","Bloody","Beautiful","Crude","Invincible","Magical","Primitive","Sacred","Superior","Impenetrable","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postarmormod1 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Warding","of Protection","of the Light","of Evil","of Shadows","of Giants")>>\
<<set $armor2 = either("Hide Armor","Leather Armor","Studded Armor","Padded Armor","Chain Mail","Dragon Scale Armor","Half Plate","Plate Armor","Ring Mail","Iron Suit")>>\
<<set $armormod2 = either("Holy","Bloody","Beautiful","Crude","Invincible","Magical","Primitive","Sacred","Superior","Impenetrable","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postarmormod2 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Warding","of Protection","of the Light","of Evil","of Shadows","of Giants")>>\
<<set $armor3 = either("Hide Armor","Leather Armor","Studded Armor","Padded Armor","Chain Mail","Dragon Scale Armor","Half Plate","Plate Armor","Ring Mail","Iron Suit")>>\
<<set $armormod3 = either("Holy","Bloody","Beautiful","Crude","Invincible","Magical","Primitive","Sacred","Superior","Impenetrable","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postarmormod3 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Warding","of Protection","of the Light","of Evil","of Shadows","of Giants")>>\
<<set $weaponmod4 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod4 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadows")>>\
<<set $weapon4 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $weaponmod5 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod5 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Villains","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadows")>>\
<<set $weapon5 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $weaponmod6 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod6 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Villains","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadow")>>\
<<set $weapon6 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $weaponmod7 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod7 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Villains","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadow")>>\
<<set $weapon7 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $weaponmod8 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod8 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Villains","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadow")>>\
<<set $weapon8 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $weaponmod9 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod9 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Villains","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadow")>>\
<<set $weapon9 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $armor4 = either("Hide Armor","Leather Armor","Studded Armor","Padded Armor","Chain Mail","Dragon Scale Armor","Half Plate","Plate Armor","Ring Mail","Iron Suit")>>\
<<set $armormod4 = either("Holy","Bloody","Beautiful","Crude","Invincible","Magical","Primitive","Sacred","Superior","Impenetrable","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postarmormod4 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Warding","of Protection","of the Light","of Evil","of Shadow","of Giants")>>\
<<set $armor5 = either("Hide Armor","Leather Armor","Studded Armor","Padded Armor","Chain Mail","Dragon Scale Armor","Half Plate","Plate Armor","Ring Mail","Iron Suit")>>\
<<set $armormod5 = either("Holy","Bloody","Beautiful","Crude","Invincible","Magical","Primitive","Sacred","Superior","Impenetrable","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postarmormod5 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Warding","of Protection","of the Light","of Evil","of Shadow","of Giants")>>\
<<set $armor6 = either("Hide Armor","Leather Armor","Studded Armor","Padded Armor","Chain Mail","Dragon Scale Armor","Half Plate","Plate Armor","Ring Mail","Iron Suit")>>\
<<set $armormod6 = either("Holy","Bloody","Beautiful","Crude","Invincible","Magical","Primitive","Sacred","Superior","Impenetrable","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postarmormod6 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Warding","of Protection","of the Light","of Evil","of Shadow","of Giants")>>\
<<set $weaponmod15 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod15 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickedness","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadows")>>\
<<set $weapon15 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
</div>\
<<set $adventure = 0>>\
<<set $gobname = "GAX">>\
<<set $gobname2 = "Gax">>\
<<set $header = 1>>\<table style="width:100%; table-layout: fixed;">
<tr>
<td>Your HP</td>
<td><<display 'hpbar'>></td>
<td>$hp/$maxHP</td>
</tr>
<tr>
<td>Enemy HP</td>
<td><<display 'ehpbar'>></td>
<td>$ehp/$maxehp</td>
</tr>
</table><<if $hp == $maxHP>>\
<progress value="100" max="100">
</progress>
<<elseif ($hp gte (.75 * $maxHP)) and ($hp lte (1 * $maxHP))>>\
<progress value="75" max="100">
</progress>
<<elseif ($hp gte (.50 * $maxHP)) and ($hp lte (.75 * $maxHP))>>\
<progress value="50" max="100">
</progress>
<<elseif ($hp gte (.25 * $maxHP)) and ($hp lte (.50 * $maxHP))>>\
<progress value="25" max="100">
</progress>
<<elseif $hp lte 0>>\
<progress value="0" max="100">
</progress>
<<else>>\
<progress value="5" max="100">
</progress>
<</if>>\<b>HP:</b> $hp/$maxHP
<<display 'hpbar'>>
Level: $level<br>
<u>Items:</u>
Gold: $gold
Pizza: $pizza
Weapon: $weap
Armor: $armor
Shield: $shield
<<print $inventory.join("\n")>><<if $ehp == $maxehp>>\
<progress value="100" max="100">
</progress>
<<elseif ($ehp gte (.75 * $maxehp)) and ($ehp lte (1 * $maxehp))>>\
<progress value="75" max="100">
</progress>
<<elseif ($ehp gte (.50 * $maxehp)) and ($ehp lte (.75 * $maxehp))>>\
<progress value="50" max="100">
</progress>
<<elseif ($ehp gte (.25 * $maxehp)) and ($ehp lte (.50 * $maxehp))>>\
<progress value="25" max="100">
</progress>
<<elseif $ehp lte 0>>\
<progress value="0" max="100">
</progress>
<<else>>\
<progress value="5" max="100">
</progress>
<</if>>\
<<run UI.restart()>>\
[[Restart][state.restart()]]<div style="text-align: center;">\
HP: <font color="pink">$hp/$maxHP</font> | Level: <font color="lightgreen">$level</font> | Gold: <font color="yellow">$gold</font>
MP: <font color="lightblue">$mp/$maxmp</font> | Attack: <font color="red">$atkpwr</font> | Defense: <font color="orange">$def</font>
</div>\<div style="text-align: center;">\
<<if $gold gte 6>>\
<<set $gold -= 6>>\
<<set $pizza += 1>>\
You bought a slice of healing pizza!<br>
[[Continue|Tavern]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Tavern]]
<</if>>\
</div>\<div style="text-align: center;">\
<u>Items</u>
Gold: $gold
<<if $town == "town1">>\
<table style="width:100%">
<tr>
<td>Item</td>
<td>Properties</td>
<td>Cost</td>
</tr>
<tr>
<td>[[Holy Amulet|A holy amulet (+5 HP) - 60 gold]]</td>
<td>+5 HP</td>
<td>60gp</td>
</tr>
<tr>
<td>[[Lucky Charm|A lucky charm (+1 defense) - 95 gold]]</td>
<td>+1 ARMOR</td>
<td>95gp</td>
</tr>
<tr>
<td>[[Strength Ring|A strength ring (+2 attack) - 100 gold]]</td>
<td>+2 STR</td>
<td>100gp</td>
</tr>
</table>
<<elseif $town == "town2">>\
<table style="width:100%">
<tr>
<td>Item</td>
<td>Properties</td>
<td>Cost</td>
</tr>
<tr>
<td>[[Boots of Speed]]</td>
<td>+2 SPEED</td>
<td>120gp</td>
</tr>
<tr>
<td>[[Spellbook]]</td>
<td>+5 MAGIC</td>
<td>150gp</td>
</tr>
<tr>
<td>[[Power Gauntlets]]</td>
<td>+3 STR</td>
<td>175gp</td>
</tr>
</table>
<<else>>\
<table style="width:100%">
<tr>
<td>Item</td>
<td>Properties</td>
<td>Cost</td>
</tr>
<tr>
<td>[[Cape of Invisibility]]</td>
<td>+3 SPEED</td>
<td>200gp</td>
</tr>
<tr>
<td>[[Ring of Protection]]</td>
<td>+3 ARMOR</td>
<td>250gp</td>
</tr>
<tr>
<td>[[Crown of the Barbarian Kings]]</td>
<td>+5 ALL STATS</td>
<td>350gp</td>
</tr>
</table>
<</if>>\
[[Back|Shop]]
</div>\<div style="text-align: center;">\
Gold: $gold<br>
You are standing in the tavern. What do you want to do?<br>
<table style="width:100%; table-layout: fixed;">
<tr>
<td>[[Rest - 3gp]]</td>
<td>[[Buy pizza - 6gp]]</td>
</tr>
<tr>
<td>[[Buy Beer - 8gp]]</td>
<td><<if $town == "town1">>[[Leave|Town 1]]<</if>><<if $town == "town2">>[[Leave|Town 2]]<</if>><<if $town == "town3">>[[Leave|Town 3]]<</if>></td>
</tr>
</table>
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Holy Amulet") gte 0>>\
You already have one of those!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 60>>\
<<set $gold -= 60>>\
<<set $hp += 5>>\
<<set $maxHP += 5>>\
<<set $inventory.push("Holy Amulet")>>\
Purchased Holy Amulet. Max HP increased by 5!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Lucky charm") gte 0>>\
You already have one of those!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 95>>\
<<set $gold -= 95>>\
<<set $basedef += 1>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
<<set $inventory.push("Lucky charm")>>\
Purchased a Lucky Charm. Defense increased by 1!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Strength Ring") gte 0>>\
You already have one of those!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 100>>\
<<set $gold -= 100>>\
<<set $atk += 2>>\
<<set $atkpwr = $sword + $atk>>\
<<set $inventory.push("Strength Ring")>>\
Purchased a Strength Ring. Attack power increased by 2!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<<set $atk = 3>>\
<<set $speed = 2>>\
<<set $mp = 1>>\
<<set $maxmp = 1>>\
<<set $atkpwr = $sword + $atk>>\
<<set $class = "Barbarian">>\
<div style="text-align: center;">\
Character selection complete.<br>
[[READY PLAYER ONE]]
</div>\
<<set $weap = "Club">>\
<<set $shield = "Wooden shield">>\<<set $atk = 2>>\
<<set $speed = 1>>\
<<set $mp = 3>>\
<<set $maxmp = 3>>\
<<set $atkpwr = $sword + $atk>>\
<<set $class = "Spellslinger">>\
<div style="text-align: center;">\
Character selection complete.<br>
[[READY PLAYER ONE]]
</div>\
<<set $weap = "Knife">>\
<<set $shield = "Wooden shield">>\<<set $atk = 1>>\
<<set $speed = 3>>\
<<set $mp = 2>>\
<<set $maxmp = 2>>\
<<set $class = "Shadow">>\
<<set $atkpwr = $sword + $atk>>\
<div style="text-align: center;">\
Character selection complete.<br>
[[READY PLAYER ONE]]
</div>\
<<set $weap = "Knife">>\
<<set $shield = "Wooden shield">>\Your whole life has revolved around the tiny village of Roselake. Unfortunately, you didn't have the best upbringing. Your father served as the town magistrate, so he was always working late, and your mother tended to ignore you, preferring to rub elbows with the wealthy elite rather than babysit. As a result, you spent much of your youth exploring the nearby woods and chatting with your uncle, the village blacksmith.<br>
[[Continue|klk]]<div style="text-align: center;">\
<u>Armor</u>
Gold: $gold
<<if $town == "town1">>\
<table style="width:100%">
<tr>
<td>Armor</td>
<td>Defense</td>
<td>Penalty</td>
<td>Cost</td>
<td></td>
</tr>
<tr>
<td>$armormod1 $armor1 $postarmormod1</td>
<td><<if $arm gte 1>><font color="#e95065">1 ← $arm</font><<else>><font color="#52d273">$arm → 1</font><</if>></td>
<td>-</td>
<td>30gp</td>
<td>[[Buy|Leather armor]]</td>
</tr>
<tr>
<td>$armormod2 $armor2 $postarmormod2</td>
<td><<if $arm gte 2>><font color="#e95065">2 ← $arm</font><<else>><font color="#52d273">$arm → 2</font><</if>></td>
<td>-</td>
<td>50gp</td>
<td>[[Buy|Chain mail]]</td>
</tr>
</table>
[[Back|Shop]]
<<elseif $town == "town2">>\
<table style="width:100%">
<tr>
<td>Armor</td>
<td>Defense</td>
<td>Penalty</td>
<td>Cost</td>
<td></td>
</tr>
<tr>
<td>$armormod3 $armor3 $postarmormod3</td>
<td><<if $arm gte 3>><font color="#e95065">3 ← $arm</font><<else>><font color="#52d273">$arm → 3</font><</if>></td>
<td>-1 speed</td>
<td>80gp</td>
<td>[[Buy|Half plate]]</td>
</tr>
<tr>
<td>$armormod4 $armor4 $postarmormod4</td>
<td><<if $arm gte 5>><font color="#e95065">5 ← $arm</font><<else>><font color="#52d273">$arm → 5</font><</if>></td>
<td>-3 speed</td>
<td>120gp</td>
<td>[[Buy|Full plate]]</td>
</tr>
</table>
[[Back|Shop]]
<<else>>\
<table style="width:100%">
<tr>
<td>Armor</td>
<td>Defense</td>
<td>Penalty</td>
<td>Cost</td>
<td></td>
</tr>
<tr>
<td>$armormod5 $armor5 $postarmormod5</td>
<td><<if $arm gte 6>><font color="#e95065">6 ← $arm</font><<else>><font color="#52d273">$arm → 6</font><</if>></td>
<td>-2 speed</td>
<td>150gp</td>
<td>[[Buy|Dragon scale]]</td>
</tr>
<tr>
<td>$armormod6 $armor6 $postarmormod6</td>
<td><<if $arm gte 7>><font color="#e95065">7 ← $arm</font><<else>><font color="#52d273">$arm → 7</font><</if>></td>
<td>-</td>
<td>200gp</td>
<td>[[Buy|Magic Armor]]</td>
</tr>
</table>
[[Back|Shop]]
<</if>>\
</div><div style="text-align: center;">\
<u>Shields</u>
Gold: $gold
<table style="width:100%">
<tr>
<td>Shield</td>
<td>Defense</td>
<td>Penalty</td>
<td>Cost</td>
</tr>
<tr>
<td>[[Small shield]]</td>
<td><<if $sd gte 1>><font color="#e95065">1 ← $sd</font><<else>><font color="#52d273">$sd → 1</font><</if>></td>
<td>-</td>
<td>20gp</td>
</tr>
<tr>
<td>[[Large shield]]</td>
<td><<if $sd gte 3>><font color="#e95065">3 ← $sd</font><<else>><font color="#52d273">$sd → 3</font><</if>></td>
<td>-1 speed</td>
<td>40gp</td>
</tr>
<tr>
<td>[[Magic shield]]</td>
<td><<if $sd gte 5>><font color="#e95065">5 ← $sd</font><<else>><font color="#52d273">$sd → 5</font><</if>></td>
<td>-</td>
<td>100gp</td>
</tr>
</table>
[[Back|Shop]]
</div><div style="text-align: center;">\
<<if $sd gte 1>>\
This item is useless to you!<br>
[[Back|Shields]]
<<else>>\
A small shield will increase your shield defense:
$sd → 1
Buy a small shield for 20 gold?<br>
[[Buy|buysmallshield]]
[[Back|Shields]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sd gte 3>>\
This item is useless to you!<br>
[[Back|Shields]]
<<else>>\
A large shield will increase your shield defense:
$sd → 3
Buy a large shield for 40 gold?<br>
[[Buy|buylargeshield]]
[[Back|Shields]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sd gte 5>>\
This item is useless to you!<br>
[[Back|Shields]]
<<else>>\
A magic shield will increase your shield defense:
$sd → 5
Buy a magic shield for 100 gold?<br>
[[Buy|buymagicshield]]
[[Back|Shields]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $arm gte 1>>\
This item is useless to you!<br>
[[Back|Armor]]
<<else>>\
Buy $armormod1 $armor1 $postarmormod1 for 30 gold?<br>
[[Buy|buyleather]]
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $arm gte 2>>\
This item is useless to you!<br>
[[Back|Armor]]
<<else>>\
Buy $armormod2 $armor2 $postarmormod2 for 50 gold?<br>
[[Buy|buychain]]
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $arm gte 3>>\
This item is useless to you!<br>
[[Back|Armor]]
<<else>>\
Buy $armormod3 $armor3 $postarmormod3 for 80 gold?<br>
[[Buy|buyhalf]]
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $arm gte 5>>\
This item is useless to you!<br>
[[Back|Armor]]
<<else>>\
Buy $armormod4 $armor4 $postarmormod4 for 120 gold?<br>
[[Buy|buyfull]]
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $arm gte 6>>\
This item is useless to you!<br>
[[Back|Armor]]
<<else>>\
Buy $armormod5 $armor5 $postarmormod5 for 150 gold?<br>
[[Buy|buydragon]]
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $arm gte 7>>\
This item is useless to you!<br>
[[Back|Armor]]
<<else>>\
Buy $armormod6 $armor6 $postarmormod6 for 200 gold?<br>
[[Buy|buymagicarmor]]
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 3>>\
<<set $gold -= 3>>\
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
You spend the night. HP restored!<br>
[[Continue|Tavern]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Tavern]]
<</if>>\
</div>\<div style="text-align: center;">\
<<set $town = "town1">>\
Location: Moonbright<br>
You are standing in the middle of town. Where do you want to go?<br>
[[Shop]]
[[Tavern]]
<<if visited("Quest 1")>>\
[[Western Oddwood]]
<<else>>\
[[Chapel|Quest 1]]
<</if>>\
[[Leave]]
</div>\<div style="text-align: center;">\
<<set $town = "town2">>\
Location: Brookhaven<br>
You are standing in the middle of town. Where do you want to go?<br>
[[Shop]]
[[Tavern]]
<<if visited("gobbers")>>\
[[Search for the goblin treasure cave]]
<<else>>\
[[Talk to the pretty lady|Quest 2]]
<</if>>\
[[Leave]]
</div>\<div style="text-align: center;">\
<<set $town = "town3">>\
Location: Edgewater<br>
You are standing in the middle of town. Where do you want to go?<br>
[[Shop]]
[[Tavern]]
[[Investigate the fishing shack|Quest 3]]
[[Leave]]
</div>\<div style="text-align: center;">\
<u>Shop</u>
Gold: $gold
<table style="width:100%">
<tr>
<td>[[Weapons]]</td>
<td>[[Armor]]</td>
</tr>
<tr>
<td>[[Shields]]</td>
<td>[[Items|Buy items]]</td>
</tr>
</table>
<<if $town == "town1">>[[Leave|Town 1]]<</if>><<if $town == "town2">>[[Leave|Town 2]]<</if>><<if $town == "town3">>[[Leave|Town 3]]<</if>>
</div>\<<if $monsters == 0>>\
<<set $round = 1>>\
Defeat 5 opponents in the arena to win a fabulous prize!<br>
[[Fight]]
<<if $town == "town1">>[[Leave|Town 1]]<</if>><<if $town == "town2">>[[Leave|Town 2]]<</if>><<if $town == "town3">>[[Leave|Town 3]]<</if>>
<<elseif $monsters == 5>>\
<<set $monsters -= 5>>\
<<set $round = 1>>\
Congratulations, you have defeated 5 opponents in a row! You earned a prize!<br>
<<link 'Claim reward' `either('wingold','winmp','winstr','winspeed','winhp')`>><</link>>
<<else>>\
<<goto 'Fight'>>\
<</if>>\You return to the crossroads. What do you want to do?<br>
[[Go to Moonbright]]
[[Go to Edgewater]]
[[Go to Brookhaven]]
[[Go to Ironforge Keep]]
<<if $adventure == 0>>\
[[Talk to Ferth]]
<</if>>\<div style="text-align: center;">\
<u>Weapons</u>
Gold: $gold
<<if $town == "town1">>\
<table style="width:100%">
<tr>
<td>Weapon</td>
<td>Damage</td>
<td>Cost</td>
<td></td>
</tr>
<tr>
<td>$weaponmod1 $weapon1 $postweaponmod1</td>
<td><<if $sword gte 2>><font color="#e95065">2 ← $sword</font><<else>><font color="#52d273">$sword → 2</font><</if>></td>
<td>20gp</td>
[[Buy|Dagger]]
</tr>
<tr>
<td>$weaponmod2 $weapon2 $postweaponmod2</td>
<td><<if $sword gte 3>><font color="#e95065">3 ← $sword</font><<else>><font color="#52d273">$sword → 3</font><</if>></td>
<td>30gp</td>
<td>[[Buy|Staff]]</td>
</tr>
<tr>
<td>$weaponmod3 $weapon3 $postweaponmod3</td>
<td><<if $sword gte 5>><font color="#e95065">5 ← $sword</font><<else>><font color="#52d273">$sword → 5</font><</if>></td>
<td>45gp</td>
<td>[[Buy|Short Sword]]</td>
</tr>
</table>
[[Back|Shop]]
<<elseif $town == "town2">>\
<table style="width:100%">
<tr>
<td>Weapon</td>
<td>Damage</td>
<td>Cost</td>
<td></td>
</tr>
<tr>
<td>$weaponmod4 $weapon4 $postweaponmod4</td>
<td><<if $sword gte 6>><font color="#e95065">6 ← $sword</font><<else>><font color="#52d273">$sword → 6</font><</if>></td>
<td>55gp</td>
<td>[[Buy|Spear]]</td>
</tr>
<tr>
<td>$weaponmod5 $weapon5 $postweaponmod5</td>
<td><<if $sword gte 8>><font color="#e95065">8 ← $sword</font><<else>><font color="#52d273">$sword → 8</font><</if>></td>
<td>70gp</td>
<td>[[Buy|Saber]]</td>
</tr>
<tr>
<td>$weaponmod6 $weapon6 $postweaponmod6</td>
<td><<if $sword gte 11>><font color="#e95065">11 ← $sword</font><<else>><font color="#52d273">$sword → 11</font><</if>></td>
<td>90gp</td>
<td>[[Buy|Broadsword]]</td>
</tr>
</table>
[[Back|Shop]]
<<else>>\
<table style="width:100%">
<tr>
<td>Weapon</td>
<td>Damage</td>
<td>Cost</td>
<td></td>
</tr>
<tr>
<td>$weaponmod7 $weapon7 $postweaponmod7</td>
<td><<if $sword gte 14>><font color="#e95065">14 ← $sword</font><<else>><font color="#52d273">$sword → 14</font><</if>></td>
<td>110gp</td>
<td>[[Buy|Battle Axe]]</td>
</tr>
<tr>
<td>$weaponmod8 $weapon8 $postweaponmod8</td>
<td><<if $sword gte 16>><font color="#e95065">16 ← $sword</font><<else>><font color="#52d273">$sword → 16</font><</if>></td>
<td>120gp</td>
<td>[[Buy|Warhammer]]</td>
</tr>
<tr>
<td>$weaponmod9 $weapon9 $postweaponmod9</td>
<td><<if $sword gte 20>><font color="#e95065">20 ← $sword</font><<else>><font color="#52d273">$sword → 20</font><</if>></td>
<td>150gp</td>
<td>[[Buy|Magic Sword]]</td>
</tr>
</table>
[[Back|Shop]]
<</if>>\
</div><div style="text-align: center;">\
<<if $sword gte 2>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod1 $weapon1 $postweaponmod1 for 20 gold?<br>
[[Buy|buydagger]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 3>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod2 $weapon2 $postweaponmod2 for 30 gold?<br>
[[Buy|buystaff]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 5>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod3 $weapon3 $postweaponmod3 for 45 gold?<br>
[[Buy|buyshortsword]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 6>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod4 $weapon4 $postweaponmod4 for 55 gold?<br>
[[Buy|buyspear]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 8>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod5 $weapon5 $postweaponmod5 for 70 gold?<br>
[[Buy|buysaber]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 11>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod6 $weapon6 $postweaponmod6 for 90 gold?<br>
[[Buy|buybroadsword]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 14>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod7 $weapon7 $postweaponmod7 for 110 gold?<br>
[[Buy|buybattleaxe]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 16>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod8 $weapon8 $postweaponmod8 for 120 gold?<br>
[[Buy|buywarhammer]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $sword gte 20>>\
This item is useless to you!<br>
[[Back|Weapons]]<br>
<br>
<<else>>\
Buy $weaponmod9 $weapon9 $postweaponmod9 for 150 gold?<br>
[[Buy|buymagicsword]]
[[Back|Weapons]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 20>>\
<<set $gold -= 20>>\
<<set $weap = "$weaponmod1 $weapon1 $postweaponmod1">>\
<<set $sword = 2>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod1 $weapon1 $postweaponmod1
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 30>>\
<<set $gold -= 30>>\
<<set $weap = "$weaponmod2 $weapon2 $postweaponmod2">>\
<<set $sword = 3>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod2 $weapon2 $postweaponmod2
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 45>>\
<<set $gold -= 45>>\
<<set $weap = "$weaponmod3 $weapon3 $postweaponmod3">>\
<<set $sword = 5>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod3 $weapon3 $postweaponmod3
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 55>>\
<<set $gold -= 55>>\
<<set $weap = "$weaponmod4 $weapon4 $postweaponmod4">>\
<<set $sword = 6>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod4 $weapon4 $postweaponmod4
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 70>>\
<<set $gold -= 70>>\
<<set $weap = "$weaponmod5 $weapon5 $postweaponmod5">>\
<<set $sword = 8>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod5 $weapon5 $postweaponmod5
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 90>>\
<<set $gold -= 90>>\
<<set $weap = "$weaponmod6 $weapon6 $postweaponmod6">>\
<<set $sword = 11>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod6 $weapon6 $postweaponmod6
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 110>>\
<<set $gold -= 110>>\
<<set $weap = "$weaponmod7 $weapon7 $postweaponmod7">>\
<<set $sword = 14>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod7 $weapon7 $postweaponmod7
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 120>>\
<<set $gold -= 120>>\
<<set $weap = "$weaponmod8 $weapon8 $postweaponmod8">>\
<<set $sword = 16>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod8 $weapon8 $postweaponmod8
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 150>>\
<<set $gold -= 150>>\
<<set $weap = "$weaponmod9 $weapon9 $postweaponmod9">>\
<<set $sword = 20>>\
<<set $atkpwr = $sword + $atk>>\
Purchased $weaponmod9 $weapon9 $postweaponmod9
Attack power: $atkpwr<br>
[[Continue|Weapons]]<br>
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Weapons]]<br>
<br>
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 20>>\
<<set $gold -= 20>>\
<<set $shield = "Small Shield">>\
<<set $shieldpenalty = 0>>\
<<set $sd = 1>>\
<<set $def = $basedef + $arm + $sd>>\
You bought a small shield! Total defense: $def<br>
[[Continue|Shields]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Shields]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 40>>\
<<set $gold -= 40>>\
<<set $shield = "Large Shield">>\
<<set $sd = 3>>\
<<set $shieldpenalty = 1>>\
<<set $def = $basedef + $arm + $sd>>\
You bought a large shield! Total defense: $def<br>
[[Continue|Shields]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Shields]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 100>>\
<<set $gold -= 100>>\
<<set $shield = "Magic Shield">>\
<<set $shieldpenalty = 0>>\
<<set $sd = 5>>\
<<set $def = $basedef + $arm + $sd>>\
You bought a magic shield! Total defense: $def<br>
[[Continue|Shields]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Shields]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 30>>\
<<set $gold -= 30>>\
<<set $armor = "$armormod1 $armor1 $postarmormod1">>\
<<set $arm = 1>>\
<<set $armorpenalty = 0>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
Purchased $armormod1 $armor1 $postarmormod1
Total defense: $def<br>
[[Continue|Armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 50>>\
<<set $gold -= 50>>\
<<set $armor = "$armormod2 $armor2 $postarmormod2">>\
<<set $arm = 2>>\
<<set $armorpenalty = 0>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
Purchased $armormod2 $armor2 $postarmormod2
Total defense: $def<br>
[[Continue|Armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 80>>\
<<set $gold -= 80>>\
<<set $armor = "$armormod3 $armor3 $postarmormod3">>\
<<set $arm = 3>>\
<<set $armorpenalty = 1>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
Purchased $armormod3 $armor3 $postarmormod3
Total defense: $def<br>
[[Continue|Armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 120>>\
<<set $gold -= 120>>\
<<set $armor = "$armormod4 $armor4 $postarmormod4">>\
<<set $arm = 5>>\
<<set $armorpenalty = 3>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
Purchased $armormod4 $armor4 $postarmormod4
Total defense: $def<br>
[[Continue|Armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 150>>\
<<set $gold -= 150>>\
<<set $armor = "$armormod5 $armor5 $postarmormod5">>\
<<set $arm = 6>>\
<<set $armorpenalty = 2>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
Purchased $armormod5 $armor5 $postarmormod5
Total defense: $def<br>
[[Continue|Armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Armor]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $gold gte 200>>\
<<set $gold -= 200>>\
<<set $armor = "$armormod6 $armor6 $postarmormod6">>\
<<set $arm = 7>>\
<<set $armorpenalty = 0>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
Purchased $armormod6 $armor6 $postarmormod6
Total defense: $def<br>
[[Continue|Armor]]
<<else>>\
You don't have enough gold to buy that!<br>
[[Back|Armor]]
<</if>>\
</div>\<<set $xpgain = random(30,80) + $level>>\
<<set $wingold = random(12,22) + $level>>\
<<set $enemytype = random(1,2)>>\
<<set $ehp = random(0,5) + Math.round($maxHP/2)>>\
<<set $maxehp = $ehp>>\
<<set $edamage = Math.round($atk/2) + random(0,3)>>\
<<set $espeed = Math.round($speed/2)>>\
<<set $earmor = Math.round($def/2)>>\
<<set $playerinit = random(1,6) + $speed>>\
<<set $enemyinit = random(1,6) + $espeed>>\
<div style="text-align: center;">\
<<display 'battlescreen'>>
<<if $playerinit gte $enemyinit>>\
[[Attack]]
[[Magic]]
[[Items]]
<<else>>\
You are caught by surprise! The enemy attacks first.<br>
[[Continue|enemyturn]]
<</if>>\
</div>\<div style="text-align: center;">\
<<set $atkdmg = random(1,$atkpwr) + $level - $earmor>>\
<<if $atkdmg lte 0>>\
<<display 'battlescreen'>>
Your attack deals 0 damage!<br>
[[Continue|enemyturn]]
<<else>>\
<<set $ehp -= $atkdmg>>\
<<if $ehp lte 0>>\
<<set $ehp = 0>>\
<<display 'battlescreen'>>
Your attack deals $atkdmg damage! You defeated the enemy!<br>
[[Continue|gotowin]]
<<else>>\
<<display 'battlescreen'>>
Your attack deals $atkdmg damage!<br>
[[Continue|enemyturn]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
Magic Points: $mp/$maxmp
<table style="width:100%">
<tr>
<td>Spell</td>
<td>Effect</td>
<td>Cost</td>
</tr>
<tr>
<td>[[Healing Touch]]</td>
<td>Restores HP</td>
<td>1 MP</td>
</tr>
<tr>
<td>[[Fireball]]</td>
<td>Deals basic magic damage</td>
<td>2 MP</td>
</tr>
<tr>
<td>[[Blizzard]]</td>
<td>Deals powerful magic damage</td>
<td>3 MP</td>
</tr>
</table>
[[Back|fightscreen]]
</div>\<div style="text-align: center;">\
<u>Items</u><br>
<<if $pizza gte 1>>\
[[Healing Pizza]] ($pizza)
<</if>>\
<<if $beer gte 1>>\
[[Magic Beer]] ($beer)
<</if>>\
Weapon: $weap
Armor: $armor
Shield: $shield
<<print $inventory.join("\n")>><br>
[[Back|fightscreen]]
</div>\<div style="text-align: center;">\
<<display 'battlescreen'>>
[[Attack]]
[[Magic]]
[[Items]]
</div>\
<<set $edamage = random(0,2) + $level>>\<div style="text-align: center;">\
<<set $gold += $wingold>>\
<<set $xp += $xpgain>>\
<<if $xp gte $levelcap>>\
<<set $level += 1>>\
<<set $levelcap = $level * 100>>\
<<set $hp += 3>>\
<<set $maxHP += 3>>\
<<set $atk += 1>>\
<<set $speed += 1>>\
<<set $mp += 1>>\
<<set $maxmp += 1>>\
You gained $xpgain XP. You reached LEVEL $level! You found $wingold gold coins!
<table style="width:100%">
<tr>
<td>+3 HP</td>
<td>+1 Strength</td>
</tr>
<tr>
<td>+1 Speed</td>
<td>+1 Magic</td>
</tr>
</table>
[[Continue|checkendstate]]<br>
<<else>>\
You gained $xpgain XP. You found $wingold gold coins!<br>
[[Continue|checkendstate]]<br>
<br>
<</if>>\
</div>\<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $gold to Math.round($gold/2)>>\
<<set $lostgold to Math.round($gold/2)>>\
<<set $monsters = 0>>\
You return to town, battered and exhausted. You lost half your gold, but you are still alive. Better luck next time!<br>
[[Continue|Town 1]]<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $gold to Math.round($gold/2)>>\
<<set $lostgold to Math.round($gold/2)>>\
<<set $monsters = 0>>\
You return to town, battered and exhausted. You lost half your gold, but you are still alive. Better luck next time!<br>
[[Continue|Town 2]]<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $gold to Math.round($gold/2)>>\
<<set $lostgold to Math.round($gold/2)>>\
<<set $monsters = 0>>\
You return to town, battered and exhausted. You lost half your gold, but you are still alive. Better luck next time!<br>
[[Continue|Town 3]]<<set $goldprize = random(15,25)>>\
<<set $gold += $goldprize>>\
You won $goldprize gold coins!<br>
<<if $town == "town1">>[[Continue|Town 1]]<</if>><<if $town == "town2">>[[Continue|Town 2]]<</if>><<if $town == "town3">>[[Continue|Town 3]]<</if>><<set $mp += 1>>\
<<set $maxmp += 1>>\
Your magic skill increased by 1!<br>
<<if $town == "town1">>[[Continue|Town 1]]<</if>><<if $town == "town2">>[[Continue|Town 2]]<</if>><<if $town == "town3">>[[Continue|Town 3]]<</if>><<set $hp += 2>>\
<<set $maxHP += 2>>\
Your hit points increased by 2!<br>
<<if $town == "town1">>[[Continue|Town 1]]<</if>><<if $town == "town2">>[[Continue|Town 2]]<</if>><<if $town == "town3">>[[Continue|Town 3]]<</if>><<set $speed += 1>>\
Your speed increased by 1!<br>
<<if $town == "town1">>[[Continue|Town 1]]<</if>><<if $town == "town2">>[[Continue|Town 2]]<</if>><<if $town == "town3">>[[Continue|Town 3]]<</if>><<set $atk += 1>>\
Your strength increased by 1!<br>
<<if $town == "town1">>[[Continue|Town 1]]<</if>><<if $town == "town2">>[[Continue|Town 2]]<</if>><<if $town == "town3">>[[Continue|Town 3]]<</if>><div style="text-align: center;">\
<<if $mp lte 0>>\
<<display "battlescreen">>\
You don't have enough magic points to cast that spell!<br>
[[Continue|fightscreen]]
<<else>>\
<<set $mp -= 1>>\
<<set $healing = random(5,10) + $level>>\
<<set $hp += $healing>>\
<<if $hp gte $maxHP>>\
<<set $hp = $maxHP>>\
<</if>>\
<<display "battlescreen">>\
Healing Touch restored $healing hit points!<br>
[[Continue|enemyturn]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $mp gte 2>>\
<<set $mp -= 2>>\
<<set $magicatk = random(5,10) + $level>>\
<<set $ehp -= $magicatk>>\
<<if $ehp lte 0>>\
<<set $ehp = 0>>\
<<display "battlescreen">>\
You cast Fireball. It deals $magicatk damage! The enemy has run out of hit points. You are victorious!<br>
[[Continue|gotowin]]
<<else>>\
<<display "battlescreen">>\
You cast Fireball. It deals $magicatk damage!<br>
[[Continue|enemyturn]]
<</if>>\
<<else>>\
<<display "battlescreen">>\
You don't have enough magic points to cast that spell!<br>
[[Continue|fightscreen]]
<</if>>\
</div>\<div style="text-align: center;">\
<<if $mp gte 3>>\
<<set $mp -= 3>>\
<<set $magicatk = random(15,30) + $level>>\
<<set $ehp -= $magicatk>>\
<<if $ehp lte 0>>\
<<set $ehp = 0>>\
<<display "battlescreen">>\
You cast Blizzard. It deals $magicatk damage! The enemy has run out of hit points. You are victorious!<br>
[[Continue|gotowin]]
<<else>>\
<<display "battlescreen">>\
You cast Blizzard. It deals $magicatk damage!<br>
[[Continue|enemyturn]]
<</if>>\
<<else>>\
<<display "battlescreen">>\
You don't have enough magic points to cast that spell!<br>
[[Continue|fightscreen]]
<</if>>\
</div>\<div style="text-align: center;">\
<<set $totaleatk = $edamage - $def - $sd - $arm>>\
<<if $totaleatk lte 0>>\
<<set $armorcheck = random(0,2)>>\
<<if $armorcheck lte 0>>\
<<display 'battlescreen'>>
The enemy attacks, but deals 0 damage!<br>
[[Continue|fightscreen]]
<<else>>\
<<set $hp -= $armorcheck>>\
<<if $hp lte 0>>\
<<set $hp = 0>>\
<<display 'battlescreen'>>
The enemy attacks and hits you for $armorcheck damage. You ran out of hit points... you have been defeated!<br>
[[Continue|checklosestate]]
<<else>>\
<<display 'battlescreen'>>
The enemy attacks and hits you for $armorcheck damage!<br>
[[Continue|fightscreen]]
<</if>>\
<</if>>\
<<else>>\
<<set $hp -= $totaleatk>>\
<<if $hp lte 0>>\
<<set $hp = 0>>\
<<display 'battlescreen'>>
The enemy attacks and hits you for $totaleatk damage. You ran out of hit points... you have been defeated!<br>
[[Continue|checklosestate]]
<<else>>\
<<display 'battlescreen'>>
The enemy attacks and hits you for $totaleatk damage!<br>
[[Continue|fightscreen]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<<set $playerinit = random(1,6) + $speed>>\
<<set $enemyinit = random(1,6) + $espeed>>\
<<if $playerinit gte $enemyinit>>\
<<display 'battlescreen'>>
You ran away!<br>
<<if $town == "town1">>[[Continue|Town 1]]<</if>><<if $town == "town2">>[[Continue|Town 2]]<</if>><<if $town == "town3">>[[Continue|Town 3]]<</if>>
<<else>>\
<<display 'battlescreen'>>
Can't escape!<br>
[[Continue|enemyturn]]
<</if>>\
</div>\<div style="text-align: center;">\
<<set $pizza -= 1>>\
<<set $hpgainer = Math.round($maxHP/2) + random(2,5)>>\
<<set $hp += $hpgainer>>\
<<if $hp gte $maxHP>>\
<<set $hp = $maxHP>>\
<</if>>\
<<display 'battlescreen'>>
You eat a slice of pizza! Restored $hpgainer hit points.<br>
[[Continue|enemyturn]]
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Boots of Speed") gte 0>>\
You already have those!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 120>>\
<<set $gold -= 120>>\
<<set $speed += 2>>\
<<set $inventory.push("Boots of Speed")>>\
Purchased Boots of Speed. Speed increased by 2!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Spellbook") gte 0>>\
You already have one of those!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 150>>\
<<set $gold -= 150>>\
<<set $mp += 5>>\
<<set $maxmp += 5>>\
<<set $inventory.push("Spellbook")>>\
Purchased Spellbook. Max MP increased by 5!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Power Gauntlets") gte 0>>\
You already have those!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 175>>\
<<set $gold -= 175>>\
<<set $atk += 3>>\
<<set $atkpwr = $sword + $atk>>\
<<set $inventory.push("Power Gauntlets")>>\
Purchased Power Gauntlets. Attack power increased by 3!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Cape of Invisibility") gte 0>>\
You already have one of those!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 200>>\
<<set $gold -= 200>>\
<<set $speed += 3>>\
<<set $inventory.push("Cape of Invisibility")>>\
Purchased Cape of Invisibility. Speed increased by 3!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Ring of Protection") gte 0>>\
You already have one of those!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 250>>\
<<set $gold -= 250>>\
<<set $basedef += 3>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
<<set $inventory.push("Ring of Protection")>>\
Purchased Ring of Protection. Defense increased by 3!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<div style="text-align: center;">\
<<if $inventory.indexOf("Crown of the Barbarian Kings") gte 0>>\
You already have that!<br>
[[Continue|Buy items]]
<<else>>\
<<if $gold gte 350>>\
<<set $gold -= 350>>\
<<set $hp += 5>>\
<<set $maxHP += 5>>\
<<set $mp += 5>>\
<<set $maxmp += 5>>\
<<set $speed += 5>>\
<<set $basedef += 5>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
<<set $atk += 5>>\
<<set $atkpwr = $sword + $atk>>\
<<set $inventory.push("Crown of the Barbarian Kings")>>\
Purchased Crown of the Barbarian Kings. All stats increased by 5!<br>
[[Continue|Buy items]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Buy items]]
<</if>>\
<</if>>\
</div>\<table style="width:100%">
<tr>
<th>[[Menu]]</th>
<th>[[Inventory]]</th>
</tr>
</table><br><div style="text-align: center;">\
<table style="width:100%">
<tr>
<th><font color="#52d273">Menu</font></th>
</tr>
</table>
<<link "Save Game">><<script>>UI.saves()<</script>><</link>>
[[Restart]]
<<back "Back">>
</div>\<div style="text-align: center;">\
Inventory
Weapon: $weap
Armor: $armor
Shield: $shield
Healing Pizza ($pizza)
Magic Beer ($beer)
<<print $inventory.join("\n")>><br>
<<back "Back">>
</div>\<<if $state == 1>>\
<<goto "killedgoats">>\
<</if>>\
<<if $state == 2>>\
<<goto "killedgobs">>\
<</if>>\
<<if $state == 3>>\
<<goto "killedtragg">>\
<</if>>\
<<if $state == 4>>\
<<goto "killedbandors">>\
<</if>>\
<<if $state == 5>>\
<<goto "killedelboog">>\
<</if>>\
<<if $state == 6>>\
<<goto "killedelpest">>\
<</if>>\
<<if $state == 7>>\
<<goto "killedelpeklugde">>\
<</if>>\
<<if $state == 8>>\
<<goto "killedelpegobslaste">>\
<</if>>\
<<if $state == 9>>\
<<goto "killedelphenny">>\
<</if>>\
<<if $state == 10>>\
<<goto "killedelptrash">>\
<</if>>\
<<if $state == 11>>\
<<goto "killedelptrshyftsh">>\
<</if>>\<<if $state == 1>>\
<<goto "killedbygoats">>\
<</if>>\
<<if $state == 2>>\
<<goto "killedbygobs">>\
<</if>>\
<<if $state == 3>>\
<<goto "killedbytragg">>\
<</if>>\
<<if $state == 4>>\
<<goto "killedbybandits">>\
<</if>>\
<<if $state == 5>>\
<<goto "killedbygobs">>\
<</if>>\
<<if $state == 6>>\
<<goto "killedbypest">>\
<</if>>\
<<if $state == 7>>\
<<goto "killedbykludge">>\
<</if>>\
<<if $state == 8>>\
<<goto "killedbygobs">>\
<</if>>\
<<if $state == 9>>\
<<goto "killedbyhenny">>\
<</if>>\
<<if $state == 10>>\
<<goto "killedbyhcralwer">>\
<</if>>\
<<if $state == 11>>\
<<goto "killedbyhcshyfter">>\
<</if>>\<div style="text-align: center;">\
<<set $beer -= 1>>\
<<set $mpgainer = Math.round($maxmp/2) + random(2,5)>>\
<<set $mp += $mpgainer>>\
<<if $mp gte $maxmp>>\
<<set $mp = $maxmp>>\
<</if>>\
<<display 'battlescreen'>>
You drink a mug of magic beer! Restored $mpgainer magic points.<br>
[[Continue|enemyturn]]
</div>\<div style="text-align: center;">\
<<if $gold gte 8>>\
<<set $gold -= 8>>\
<<set $beer += 1>>\
You bought a mug of magic beer!<br>
[[Continue|Tavern]]
<<else>>\
You don't have enough gold!<br>
[[Continue|Tavern]]
<</if>>\
</div>\You approach the haunted chapel. Suddenly the doors burst open as a giant demon smashes out! A huge man in a black capes leaps out after the demon and impales the beast with a silver dagger. The demon bursts into dust. An instant later, three smaller demons rush out of the chapel, attempting to subdue the man.<br>
[[Continue|demonhunter]]The woman blows kisses at the group of guys and struts away, leaving them standing like fools with their mouths hanging open. You approach her as she saunters down the street.<br>
[[Excuse me, miss, can I talk to you for a second?]]
[[That was quite a show you put on back there.]]<<if visited("killedelpeklugde")>>\
You have already defeated Kludge. No need to go back there.<br>
[[Continue|Town 3]]
<<else>>\
The fishing shack lies on a bluff to the northeast of Edgewater. You and Ferth quietly approach. The shack looks abandoned.<br>
[[Sneak inside]]
[[Kick down the door]]
<</if>>\Up until this point, your life has remained fairly uneventful. Roselake's borders are guarded by knights, and goblin raids are extremely uncommon in this part of the world. Despite your boring life, you dream of going on a real adventure one day, like the great hero Cobalt, the Blazing Knight of Legend. But you know what they say... be careful what you wish for.<br>
[[Continue|bday]]Today is your birthday. You wake up to an empty house, just like every other day. You gather your bag and head off into the woods, where you'll be meeting your uncle for a nice fishing trip. That's when things take a turn for the worst...<br>
[[Continue|dragonatk]]You've just passed the village gate when suddenly you hear a thunderous roar in the distance. The villagers behind you stop dead in their tracks, straining their eyes and ears as they search for the sound of the disturbance. Suddenly the air grows swelteringly hot.<br>
[[Continue|hotair]]Another terrifying roar rips through the air, and suddenly a massive metal dragon swoops overhead! The dragon unleashes a torrent of flames on the village, incinerating dozens of houses. The villagers run away screaming as the dragon circles overhead, preparing to swoop down again.<br>
[[Search for your parents]]
[[Run into the woods]]
[[Hide in one of the houses]]You begin frantically searching for your parents as fire rains down from the sky all around you. Terrified villagers flee before you, desperate to escape the flames. Just then you hear a shout. You turn around and spot your uncle. He waves you over and calls for you to follow him.<br>
[[Continue|followuncle]]You run away from the village as fire rains down from the sky all around you. Terrified villagers flee before you, desperate to escape the flames. Just then you hear a shout. You turn around and spot your uncle. He waves you over and calls for you to follow him.<br>
[[Continue|followuncle]]You begin frantically searching for a place to hide as fire rains down from the sky all around you. Terrified villagers flee before you, desperate to escape the flames. Just then you hear a shout. You turn around and spot your uncle. He waves you over and calls for you to follow him.<br>
[[Continue|followuncle]]Your uncle leads you away from the chaos, into a dark section of the woods nearby. Looking over your shoulder, you can see smoke rising from your home. The screams of villagers echo through the trees, but you do not stop running.<br>
[[Continue|arrive]]You arrive at an overgrown patch of the forest. Your uncle cuts away tangled vines with his sword, revealing a hidden entrance in the rocks below. He holds his sword aloft, and to your great surprise it bursts into flame!<br>
[[You have a magic fire sword!?]]
[[Where does this lead to?]]UNCLE:
It was your father's sword, and it will soon be yours. I have much to tell you, but you must follow me. Quickly, into the cave!<br>
[[Continue|enterthecave]]UNCLE:
This was an old hideout your father and I used when we were young. But this is not the place to chat. Quickly, into the cave!<br>
[[Continue|enterthecave]]Your uncle leads you into the cave. The fiery sword lights the tunnel ahead, and soon you find yourselves standing in a cozy little chamber. The room is filled with crates of weapons and chests of gold. Ancient books and magic scrolls fill the wooden shelves along the walls, and there are dozens of beakers and magic ingredients scattered across the tables on the far side of the room. Everything is covered in a thick layer of dust. It looks like this place hasn't been used in years.<br>
[[Continue|unclechat]]UNCLE:
I haven't been here since the day your father died...<br>
[[My father? Are you mad? He's still alive and well! I mean... as long as the dragon didn't eat him.]]
[[What are we doing here?]]UNCLE:
The magistrate is not your father, and I am not your uncle. In fact, I'm not a blacksmith, either. I know this sounds crazy, but you must understand. You have a great destiny ahead of you. Your father was my best friend, and I promised him I would look after you when he died. My name is Flapjack, and your father was Cobalt the Blazing Knight.<br>
[[My father was the legendary dragon slayer!?]]
[[YOU'RE FLAPJACK THE GREAT AND POWERFUL WIZARD!?!?]]
[[This has to be some kind of sick joke.]]UNCLE:
There is something you must know... The magistrate is not your father, and I am not your uncle. In fact, I'm not a blacksmith, either. I know this sounds crazy, but you must understand. You have a great destiny ahead of you. Your father was my best friend, and I promised him I would look after you when he died. My name is Flapjack, and your father was Cobalt the Blazing Knight.<br>
[[My father was the legendary dragon slayer!?]]
[[YOU'RE FLAPJACK THE GREAT AND POWERFUL WIZARD!?!?]]
[[This has to be some kind of sick joke.]]FLAPJACK:
That's right. Your father and I went on hundreds of adventures together. He was the bravest man I ever knew, and he begged me to look after you when he died. He asked me to give you this when you were old enough.<br>
[[Continue|swordd]]FLAPJACK:
The one and only. Your father and I went on hundreds of adventures together. He was the bravest man I ever knew, and he begged me to look after you when he died. He asked me to give you this when you were old enough.<br>
[[Continue|swordd]]FLAPJACK:
This is no joke. Your father and I went on hundreds of adventures together. He was the bravest man I ever knew, and he begged me to look after you when he died. He asked me to give you this when you were old enough.<br>
[[Continue|swordd]]Flapjack hands you the fiery sword.<br>
[[Continue|explaind]]
<<set $inventory.push("Defender")>>\FLAPJACK:
This is Defender, the legendary flame blade that slew Bullrug the Vile, Aspar the Wicked, and Rotgrit the Swift. Three of the most vicious dragons to have ever roamed the face of Azmar... all slain by this sword, wielded by your father.<br>
[[I don't understand. Why are you telling me this now?]]
[[What do you expect me to do, use this sword to kill that dragon?]]
[[This is a lot of information to process all at once...]]FLAPJACK:
To tell you the truth, I wasn't planning on telling you for a few more years... but it seems as though fate has other plans. That dragon is the first we've seen in Azmar in nearly 30 years. And in case you didn't notice, there was something odd about that dragon. Did you notice the scales? They weren't normal dragon scales... it looked like the dragon's armor was made of steel. I fear it wasn't a dragon at all, but one of the Shyfters of myth.<br>
[[Shyfters?]]
[[Are you going to slay it, like you slew dragons in the past with my father?]]FLAPJACK:
More or less, yes. You have the blood of a dragonslayer running through your veins. If the dragons have returned, then so too must the legendary Blazing Knight!<br>
[[I can't be the Blazing Knight! I don't know the first thing about fighting.]]
[[This is insane. I'm just some kid. I can't fight dragons!]]FLAPJACK:
You have the blood of a dragonslayer running through your veins. If the dragons have returned, then so too must the legendary Blazing Knight!<br>
[[I can't be the Blazing Knight! I don't know the first thing about fighting.]]
[[This is insane. I'm just some kid. I can't fight dragons!]]FLAPJACK:
Evil, shapeshifting monsters from beyond space and time. According to myth they can take the form of any creature they choose, and they're equipped with some of the most powerful weapons anyone has ever encountered. A Shyfter is like a dragon times ten.<br>
[[Are you going to slay it, like you slew dragons in the past with my father?]]FLAPJACK:
Me? Gods, no! I'll leave that up to you. You have the blood of a dragonslayer running through your veins, after all. If the dragons have returned, then so too must the legendary Blazing Knight!<br>
[[I can't be the Blazing Knight! I don't know the first thing about fighting.]]
[[This is insane. I'm just some kid. I can't fight dragons!]]FLAPJACK:
Neither did your father, until he got his hands on that magic sword. I think you'll find your fighting skills have improved significantly. Go ahead, give the sword a few swings.<br>
[[Continue|swinggi]]FLAPJACK:
That's what your father thought, too- that is, until he got his hands on that magic sword. I think you'll find your fighting skills have improved significantly. Go ahead, give the sword a few swings.<br>
[[Continue|swinggi]]You're skeptical, but as you swing the blade you feel yourself falling into a natural fighting stance. You twirl the blade over your head and step into a perfect lunge, backpedal a few steps while mimicking a perfect parry, and then cartwheel across the room while pretending to slay an invisible foe. Your sword form is perfect.<br>
[[Great everlasting gobstoppers!]]
[[By Shergblatt's hairy butt crack!]]Flapjack laughs and gives you a round of applause.<br>
[[Continue|yousee]]Flapjack laughs and gives you a round of applause.<br>
[[Continue|yousee]]FLAPJACK:
You see? You look like a true dragon slayer already. Now, I must return to the village. I believe there's a spell in here somewhere... ah, this is the book! This should allow me to restore the village and obscure it from the dragon's view for a while. But in order for the spell to hold, I'll need to stay inside the village.<br>
[[Continue|onyourown]]FLAPJACK:
That means you're on your own for now. Once I've seen to the safety of the villagers, I'll come find you. But you must make haste! Seek out the dragon and slay the brute. Finding it shouldn't be a problem... just follow the smoke.<br>
[[What!? I can't do this alone!]]
[[I'm going to become a dragon slayer like my father!]]FLAPJACK:
Then I suggest you seek out some friends. Now off with you! I've got a village to save.<br>
[[Continue|puff]]FLAPJACK:
That's the spirit. Now off with you! I've got a village to save.<br>
[[Continue|puff]]Flapjack vanishes in a puff of smoke. When you stop coughing, you realize that you're standing on a mountaintop. You can see Roselake far below, burning. You scan the horizon and spot the dragon flying north. As you watch, the dragon lands on one of the old fortresses and unleashes another blast of fire. It will be a long journey... it's time to get started!<br>
[[Continue|questgbegins]]You spend the next two days trekking north. By nightfall of the second day your legs are cramped and your feet are sore. You're about to sit down for a short rest when suddenly a wounded knight stumbles out of the bushes. He slips in the mud and falls at your feet.<br>
[[Hah! Watch your step, twinkletoes!]]
[[Are you okay, mister?]]FERTH:
Insolent cad! How dare you defile my ears with such poisonous filth! If I weren't so overcome with weariness, why... I'd challenge you to a duel right here and now! For the sake of honor!<br>
[[Calm down, dude. I think you took a nasty hit to the head when you fell.]]
[[Duel me with what? You don't even have a sword. All you've got is that dented armor.]]FERTH:
I fear not, wanderer. Dark times may be upon us, but I yet live- and that means I can fight. Hark! A great evil sweeps across the land, destroying all in its path! But allow me to introduce myself. My name is Ferth, and I am a knight of Irongate. Our grand fortress, Ironforge Keep, was assaulted in the night by a black-hearted drake! I would have slain the brute myself, were it not for a knee injury I sustained a while back. Curses!<br>
[[A... knee injury? You're telling me you would have killed a dragon all by yourself if your KNEE didn't hurt so bad?]]
[[Why do I get the feeling you can't fight at all? I think you ran away like a scaredy cat.]]FERTH:
It was no bump to the head, but an attack by a dragon that left me in this miserable state! Allow me to introduce myself. My name is Ferth, and I am a knight of Irongate. Our grand fortress, Ironforge Keep, was assaulted in the night by a black-hearted drake! I would have slain the brute myself, were it not for a knee injury I sustained a while back. Curses!<br>
[[A... knee injury? You're telling me you would have killed a dragon all by yourself if your KNEE didn't hurt so bad?]]
[[Why do I get the feeling you can't fight at all? I think you ran away like a scaredy cat.]]FERTH:
Alas! You speak truly, wanderer. My name is Ferth, and I am a knight of Irongate. Our grand fortress, Ironforge Keep, was assaulted in the night by a black-hearted drake! I would have slain the brute myself, were it not for a knee injury I sustained a while back. Curses!<br>
[[A... knee injury? You're telling me you would have killed a dragon all by yourself if your KNEE didn't hurt so bad?]]
[[Why do I get the feeling you can't fight at all? I think you ran away like a scaredy cat.]]FERTH:
Chide me with insults all you like, peasant, but Ferth Cobblewobble is no coward! I think your tongue would be less wicked if you had seen the dragon's wrath.<br>
[[I've seen the dragon's wrath. It destroyed my village.]]
[[That dragon's days are numbered. I'm on my way to kill it.]]FERTH:
Chide me with insults all you like, peasant, but Ferth Cobblewobble is no coward! I think your tongue would be less wicked if you had seen the dragon's wrath.<br>
[[I've seen the dragon's wrath. It destroyed my village.]]
[[That dragon's days are numbered. I'm on my way to kill it.]]FERTH:
Ah... I apologize. It is not comely of a knight to speak angered words in the heat of passion. You have my condolences, wanderer. Tell me, what seek you to the north? There is naught ahead but fire and death. You should turn around and head south. Join me! I must deliver a missive to the Lord Commander- he must be informed of the dragon attack!<br>
[[I'm going to slay the dragon.]]FERTH:
Kill it!? You must be mad! That dragon... it is nigh invincible! And more than that... no, I dare not say it. You would think me a fool.<br>
[[I already think you a fool, Ferth.]]
[[Who cares what I think? Tell me what's on your mind.]]FERTH:
Slay it!? You must be mad! That dragon... it is nigh invincible! And more than that... no, I dare not say it. You would think me a fool.<br>
[[I already think you a fool, Ferth.]]
[[Who cares what I think? Tell me what's on your mind.]]FERTH:
You wound me, stranger. Nevertheless, I will tell you what I suspect: I don't think the dragon is actually a dragon. I think it's a Shyfter.<br>
[[I think you're right.]]
[[What makes you think that?]]FERTH:
Well... I don't think the dragon is actually a dragon. I think it's a Shyfter.<br>
[[I think you're right.]]
[[What makes you think that?]]FERTH:
You- you do? Oh, goody. Then I must let you know what you're up against. After the battle at Ironforge Keep, the brute took shelter in the throne room and went to sleep. But it wasn't a sleep like you or I know- it was almost as if the beast... powered down. If it is a Shyfter, I think it has a limited capacity for destruction before it needs to recharge.<br>
[[That's crazy talk.]]
[[If that's true, then we need to destroy the Shyfter before it powers up again.]]FERTH:
After the battle at Ironforge Keep, the brute took shelter in the throne room and went to sleep. But it wasn't a sleep like you or I know- it was almost as if the beast... powered down. If it is a Shyfter, I think it has a limited capacity for destruction before it needs to recharge.<br>
[[That's crazy talk.]]
[[If that's true, then we need to destroy the Shyfter before it powers up again.]]FERTH:
Crazy talk is thinking of attacking a Shyfter! Besides, even if we were to attack it, the brute is protected by a magical shield. We can't hope to damage it with the shield up.<br>
[[How do we bring down the shield?]]
[[You seem to know a lot about this Shyfter... I don't trust you.]]FERTH:
We!? Attack a Shyfter? You must be mad! Besides, even if we were to attack it, the brute is protected by a magical shield. We can't hope to damage it with the shield up.<br>
[[How do we bring down the shield?]]
[[You seem to know a lot about this Shyfter... I don't trust you.]]FERTH:
From my studies in Ironforge Keep's library, I learned that some of the less powerful Shyfters need to recharge from time to time. During the recharge process, they are completely vulnerable. As a result, many Shyfters make pacts with lesser beings- goblinoids, dark elves, evil humans- to keep them safe during the recharge time. In exchange for the Shyfter's protection, the underlings cast powerful defensive spells around the Shyfter during the recharge process.<br>
[[Continue|rechaslk]]FERTH:
My knowledge comes from years of study. The Iron Knights aren't simply fighters- we are learned scholars and disciples of magic, as well. You don't get the title "greatest knights in all of Azmar" for nothing, you know.<br>
[[Continue|faer]]FERTH:
From my studies, I learned that some of the less powerful Shyfters need to recharge from time to time. During the recharge process, they are completely vulnerable. As a result, many Shyfters make pacts with lesser beings- goblinoids, dark elves, evil humans- to keep them safe during the recharge time. In exchange for the Shyfter's protection, the underlings cast powerful defensive spells around the Shyfter during the recharge process.<br>
[[Continue|rechaslk]]FERTH:
Given that the Keep is so close to the Borderlands, I believe this Shyfter may have made a pact with the goblins. If that is the case, then there are probably two or three goblins maintaining the shield spell.<br>
[[So if we kill the goblins, we can bring down the shield and kill the Shyfter?]]
[[That sounds like mumbo jumbo.]]FERTH:
Technically, yes. But it won't be that easy. Killing one magic goblin won't bring down the shield- we'd need to kill all of them. But even if we do manage to find and kill all of the goblin wizards, we have no way of knowing when the Shyfter will reactivate.<br>
[[Then we'd better get moving. We have goblin wizards to hunt down!]]
[[We know exactly when it's going to reactivate! This is a CRYPT SHYFTER game- we'll kill the goblins, reach the castle, and just as we're about to kill the Shyfter it'll spring up and attack! Everyone knows that.]]FERTH:
It's not mumbo jumbo, and this quest won't be easy. Killing one magic goblin won't bring down the shield- we'd need to kill all of them. But even if we do manage to find and kill all of the goblin wizards, we have no way of knowing when the Shyfter will reactivate.<br>
[[Then we'd better get moving. We have goblin wizards to hunt down!]]
[[We know exactly when it's going to reactivate! This is a CRYPT SHYFTER game- we'll kill the goblins, reach the castle, and just as we're about to kill the Shyfter it'll spring up and attack! Everyone knows that.]]You begin marching north without another word. Ferth stammers out something unintelligible, but you ignore him. He hesitates for a moment, trying to decide whether to continue his journey south or follow you. In the end he makes up his mind and follows you north. Goblin hunting time!<br>
[[Continue|gobhunter]]FERTH:
I don't understand.<br>
[[Continue|Then we'd better get moving. We have goblin wizards to hunt down!]]You arrive at a signpost. It shows four pathways: Moonbright, Edgewater, Brookhaven, and Ironforge Keep. What do you want to do?<br>
[[Go to Moonbright]]
[[Go to Edgewater]]
[[Go to Brookhaven]]
[[Go to Ironforge Keep]]
<<if $adventure == 0>>\
[[Talk to Ferth]]
<</if>>\<<if visited("entermoonbright")>>\
You return to Moonbright.<br>
[[Continue|Town 1]]
<<else>>\
The road to Moonbright leads through the creepy, overgrown forest known as the Oddwood. The twisted trees are home to mutated beasts and otherworldly abominations, but luckily your journey to Moonbright proceeds without incident.<br>
[[Continue|entermoonbright]]
<</if>>\<<if visited("Town 3")>>\
You return to Edgewater.<br>
[[Continue|Town 3]]
<<else>>\
You and Ferth travel down the coast to the port town of Edgewater. The bustling little town sits on the edge of a glittering harbor filled with boats of all shapes and sizes.<br>
[[Continue|harbor]]
<</if>>\<<if visited("Town 2")>>\
You return to Brookhaven.<br>
[[Continue|Town 2]]
<<else>>\
The road to Brookhaven is well-maintained. However, as you're wandering down the path, you spot the glint of steel in a nearby bush. Suddenly a group of bandits leap out, surrounding you and Ferth.<br>
[[Continue|banditfucks]]
<</if>>\<<if $adventure gte 3>>\
You and Ferth begin the trek to Ironforge Keep. The final part of your journey is at hand... soon you will face the Shyfter.<br>
[[Continue|facetheshyfter]]
<<else>>\
You haven't defeated all of the goblin wizards yet! If you go to Ironforge Keep now, you'll be slaughtered. You must make sure the Shyfter's magic shield is down before you proceed.<br>
[[Continue|crossroads]]
<</if>>\FERTH:
Speak your mind, friend.<br>
[[Why did you decide to come with me?]]
[[Can you tell me anything else about Shyfters?]]
[[Goodbye.]]FERTH:
Politics. I was supposed to deliver a message to the Lord Commander about the dragon, but they'd have spent several weeks deliberating, forming committees, seeking and granting approval to create subcommittees, and finally nominating an individual they believed was capable of forming a decision on what to do about the dragon.<br>
[[Continue|iiii]]FERTH:
Little of use. Shyfters come from a place beyond space and time. They're able to shapeshift into any creature you can imagine, as well as many you can't. I heard somewhere they got their shapeshifting powers by consuming old spirit warriors, but that may just be a legend. Some people also believe Shyfters re-form after a thousand years if they're killed. That sounds like fantasy to me, but then again I've never met a Shyfter before.<br>
<<if $adventure == 0>>\
[[Why did you decide to come with me?]]
<</if>>\
[[Goodbye.]]You are standing at the crossroads. What do you want to do?<br>
[[Go to Moonbright]]
[[Go to Edgewater]]
[[Go to Brookhaven]]
[[Go to Ironforge Keep]]
[[Talk to Ferth]]FERTH:
While those esteemed leaders and thinkers spent time deliberating and jockeying for the position that would make them look best to the people, that dragon will have destroyed half of Azmar. You, on the other hand, have a mission. A purpose. You are driven, and nothing will stop you from defeating the dragon as soon as possible- I can see it in your eyes, in the way you walk. I admire that, and I want to help in any way I can.<br>
[[Won't the Lord Commander be angry when he finds out what you did?]]
[[I'm glad you decided to join me.]]FERTH:
How will he know? The man who gave me the order is dead. The two of us are the only ones who even know I was told to seek him out. And technically I didn't abandon my post if I'm one of the people who helps slay the dragon, right?<br>
[[No... I don't think that's right. They're going to roast you when this is all over.]]
[[I'm glad you decided to join me.]]Ferth smiles.<br>
<<if $adventure == 0>>\
[[Can you tell me anything else about Shyfters?]]
<</if>>\
[[Goodbye.]]FERTH:
I think it's more likely the dragon will roast me before this is all over...<br>
<<if $adventure == 0>>\
[[Can you tell me anything else about Shyfters?]]
<</if>>\
[[Goodbye.]]Are you a dude or a chick?<br>
[[Dude]]
[[Chick]]<<set $armor = "Loincloth">>\
What kind of hero are you?<br>
[[Beefy|Barbarian]]
[[Magical|Spellslinger]]
[[Fast|Shadow]]<<set $armor = "Chainmail Bikini">>\
What kind of hero are you?<br>
[[Beefy|Barbarian]]
[[Magical|Spellslinger]]
[[Fast|Shadow]]You arrive at the gates of Moonbright. A rotting, six-eyed goat skull has been nailed to a fence post nearby. Dozens of flies are feasting on the eyes. A warning has been painted on the outer gates of the village... it has been written in blood. "BEGONE DEMONS!"<br>
[[Continue|ferths]]FERTH:
This place gives me the creeps. Moonbright may be the most cursed place in all of Azmar. If there's a goblin practicing black magic and working with a Shyfter, I'd bet all the gold in a dragon's hoard we'd find it here.<br>
[[Stay on guard. I don't like the look of this village.]]
[[Keep your mouth shut and let me do all the talking. If there's a goblin wizard here, I'll find him.]]You pass through the village gates. Dark storm clouds form overhead. There is a silent flash of lightning in the distance, and then a dreary, misty rain begins to fall. Your feet slurp through the muddy street. You arrive in the center of town.<br>
[[Continue|Town 1]]You pass through the village gates. Dark storm clouds form overhead. There is a silent flash of lightning in the distance, and then a dreary, misty rain begins to fall. Your feet slurp through the muddy street. You arrive in the center of town.<br>
[[Continue|Town 1]]The man doesn't hesitate. He grabs one of the demons by the neck and crushes its throat, then hurls the body at the other two. Without skipping a beat, the man springs forward, drawing a silver katana off his back. He hacks the other two demons to ribbons, flicks the blood off his blade, and re-sheathes it. The demon corpses dissolve into ash as the man pulls out a flask of whiskey and takes a big gulp.<br>
[[Nice moves.]]
[[Who are you?]]
[[What were those things?]]The man snorts and enters the chapel. You follow him. He strides up to one of the old priests and holds out a big, meaty hand. The sickly old priest drops a sack of gold into it. The man hefts the sack, feeling the weight, and then shakes his head. The old priest pulls a few more coins out of his pocket and hands them to the demon hunter. Satisfied, the demon hunter turns to leave.<br>
[[You get paid to kill demons?]]
[[What is going on in this town?]]
[[You look like you've seen your fair share of monsters. Do you know if there are any goblins in Moonbright?]]DEMON HUNTER:
I'm the savior of Moonbright. Can't you tell?<br>
[[Continue|entelrk]]DEMON HUNTER:
Demons.<br>
[[Continue|entelrk]]DEMON HUNTER:
They don't pay me to talk, that's for sure.<br>
[[What is going on in this town?]]
[[You look like you've seen your fair share of monsters. Do you know if there are any goblins in Moonbright?]]DEMON HUNTER:
Blast if I know. This old kook hired me to deal with the demons in his church. The demons have been dealt with. Now I'm going home.<br>
[[You look like you've seen your fair share of monsters. Do you know if there are any goblins in Moonbright?]]DEMON HUNTER:
Goblins aren't worth my time. I hunt bigger prey... but yeah. There are goblins around. A pack of the savages ambushed me in the Oddwood. Big mistake. They'll be feasting with their god tonight.<br>
[[I'm searching for a goblin wizard. Can you point me in the right direction?]]
[[Thanks for the information.]]Without another word, the demon hunter turns and enters the chapel. You follow him. He strides up to one of the old priests and holds out a big, meaty hand. The sickly old priest drops a sack of gold in his hand. The man hefts the sack, feeling the weight, and then shakes his head. The old priest pulls a few more coins out of his pocket and hands them to the demon hunter. Satisfied, the demon hunter turns to leave.<br>
[[You get paid to kill demons?]]
[[What is going on in this town?]]
[[You look like you've seen your fair share of monsters. Do you know if there are any goblins in Moonbright?]]The demon hunter jerks a finger over his shoulder, indicating the western section of the Oddwood. Then he pushes past you and exits the chapel. You return to the center of town, but the demon hunter is already gone.<br>
[[Continue|Town 1]]The demon hunter grunts- presumably his way of saying "You're welcome." Or maybe "Bugger off." Who knows. Then he pushes past you and exits the chapel. You return to the center of town, but the demon hunter is already gone.<br>
[[Continue|Town 1]]<<if visited("inodd")>>\
You have already defeated Tragg! No need to go back there.<br>
[[Continue|Town 1]]
<<else>>\
You venture into the Oddwood in search of the goblins.<br>
[[Continue|inodd]]
<</if>>\The forest is spooky. You hear strange sounds all around you. Suddenly three mutated goatmen leap out of the trees and attack!<br>
[[Fight]]
<<set $state = 1>>\
<<set $adventure += 1>>\The goatmen peel your flesh off and chew on your corpse. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\You defeat the hideous goatmen and step over their disgusting carcasses. You proceed deeper into the woods.<br>
[[Continue|findit]]After a few hours of searching, you finally discover a large lake fed by a waterfall. There are goblin footprints leading toward the waterfall. Ferth looks nervous.<br>
[[Talk to Ferth|ferthtalker]]
[[Investigate the waterfall]]You follow the footprints to the rocky slopes of the waterfall. There are several boxes of stolen supplies and empty crates stacked nearby. As you look around, you discover a tunnel hidden behind the waterfall. You and Ferth press your backs to the rocky wall and shuffle your way behind the torrent of falling water until you manage to slip inside the secret entrance.<br>
[[Continue|morefights]]FERTH:
I don't like the look of this. What if the goblins are in league with more of those monsters? Do you think we can win a fight against their dark magic?<br>
[[We have to try.]]
[[Nothing will stand in our way! I'll slaughter every mutant and goblin that gets between me and that Shyfter!]]FERTH:
If you say so...<br>
[[Continue|Investigate the waterfall]]FERTH:
If you say so...<br>
[[Continue|Investigate the waterfall]]You creep down the passageway, picking your way through a labyrinth of tunnels. Just then a troop of goblins marches into your passageway. They're startled by your presence, but it doesn't take long for them to draw their weapons- they attack!<br>
[[Fight]]
<<set $state = 2>>\The goblins butcher you. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\You and Ferth defeat the goblins and charge down the tunnel. You arrive in a small cavern, where a tiny, gray goblin is meditating. The little runt opens his eyes and glares at you.<br>
[[Continue|runty]]TRAGG:
You not goblins! Leave now, or Tragg will destroy cave! Kill all within!<br>
[[Hold on a second! Don't do anything rash.]]
[[I'll kill you before you can do anything so foolish!]]
[[Go ahead! You'll kill yourself as well. I'm calling your bluff!]]TRAGG:
Leave Tragg's cave! Tragg is powerful wizard- make things go boom!<br>
[[I can't leave this cave while you're alive. You've allied yourself with a Shyfter and you must be destroyed.]]
[[End your alliance with the Shyfter and I will let you live.]]The magic goblin snarls begins shooting fireballs at you!<br>
[[Fight]]
<<set $state = 3>>\The goblin's eyes glow with evil magic. He raises his hands and casts a spell. There is an explosion and the cave collapses, crushing you, Ferth, and the goblin within. Tragg wasn't bluffing... Your adventure ends here. You are dead!<br>
[[Retry?|runty]]The magic goblin snarls and begins shooting fireballs at you!<br>
[[Fight]]
<<set $state = 3>>\TRAGG:
Master will kill Tragg! Tragg cannot betray master! Intruders must die!<br>
[[Continue|traggfight]]The magic goblin begins shooting fireballs at you!<br>
[[Fight]]
<<set $state = 3>>\Tragg burns you alive with fire. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\You dodge Tragg's attacks and kill him. The cavern, which seemed to hum with magic just moments ago, is now completely silent. You're one step closer to defeating the Shyfter!<br>
[[Continue|backtomoon]]With Tragg defeated, you and Ferth return to Moonbright.<br>
[[Continue|Town 1]]BANDIT:
Lookie what we have here! Pockets that need picking! Hand over your gold and we'll let you live.<br>
[[You'd kill us for a few gold coins?]]
[[You picked the wrong people to rob, friend.]]
[[Here, take my gold! Please don't hurt us!]]You arrive at the tiny hamlet a short while later. There is a beautiful young woman telling stories in the middle of town. Dozens of men are scrambling over one another and shoving flowers toward the woman, trying to gain her affections. She giggles and plays hard to get, but she's clearly enjoying the attention.<br>
[[Continue|Town 2]]BANDIT:
A little gold can go a long way. Now hand it over!<br>
[[Attack the bandits]]
[[Give them your gold]]The bandits don't think you're funny or tough. They attack!<br>
[[Fight]]
<<set $state = 4>>\The bandits are ready for a battle!<br>
[[Fight]]
<<set $state = 4>>\<<set $gold = 0>>\
You give the bandits your gold. They laugh and scamper off into the woods. You are now penniless, but at least you're alive. You continue on down the road.<br>
[[Continue|afterbanditfight]]<<set $gold = 0>>\
You give the bandits your gold. They laugh and scamper off into the woods. You are now penniless, but at least you're alive. You continue on down the road.<br>
[[Continue|afterbanditfight]]The bandits kill you and steal all your gold. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\You defeat the dirty bandits and continue on down the road.<br>
[[Continue|afterbanditfight]]ITHREL:
Another admirer come to proposition me? Or are you here to convince me to save the pixies or protect the Oddwood?<br>
[[Don't flatter yourself, honey. I just want information.]]
[[You seem to be well connected. Do you know anything about goblin wizards living nearby?]]ITHREL:
What can I say? All the boys love me. You can't blame them- I mean, I am the prettiest girl in Brookhaven. But who are you? Another admirer come to proposition me? Or are you here to convince me to save the pixies or protect the Oddwood?<br>
[[Don't flatter yourself, honey. I just want information.]]
[[You seem to be well connected. Do you know anything about goblin wizards living nearby?]]ITHREL:
Oh, how pleasant... very well. Be quick about it. I have business to attend to.<br>
[[You seem to be well connected. Do you know anything about goblin wizards living nearby?]]ITHREL:
I hear about everything that goes on around Brookhaven. The boys tell me their secrets and the men treat me like I'm the daughter they never had. Most of them think I'm just a pretty face, but I know dark things that would turn this town upside down. But that's not what you're here for. You want to know about goblins.<br>
[[Continue|gobbers]]ITHREL:
As a matter of fact, two of the boys in town were telling me about an old goblin cave they discovered. It's not far outside of town. They said the cave is filled with treasure. See this golden comb? They gave this to me when they told me about the cave. I don't know if there are magic goblins in there or not, but I suppose it couldn't hurt to check.<br>
[[Thanks for your help.]]The pretty girl giggles and wanders off.<br>
[[Continue|Town 2]]<<if visited("Enter the cave")>>\
You have already dealt with Pest. No need to go back there.<br>
[[Continue|Town 2]]
<<else>>\
You and Ferth venture into the forest outside of town. You don't need to spend much time searching- there are goblin footprints all over the place. Following the footprints, you arrive at a poorly hidden cave. It looks like the goblins pulled trees down in front of the entrance in an attempt to hide it, but the mess only draws more attention to it.<br>
[[Explore the area around the cave]]
[[Enter the cave]]
<</if>>\The grass around the cave has been completely flattened. It looks like goblins gather here fairly often. As you're checking out the area, a troop of greenskins appears ahead of you. Realizing their hidden treasure trove has been discovered, they draw their swords and attack!<br>
[[Fight]]
<<set $state = 5>>\There is a small goblin girl chanting and gesturing wildly inside the cave. She is standing on a mountain of treasure, but she slips and falls when she sees you. She scrambles to her feet and starts yelling.<br>
[[Continue|hlke]]You defeat the goblins and enter the cave.<br>
[[Continue|Enter the cave]]PEST:
Intruders! Intruders!! Help! Pest is trapped! Don't kill Pest, please! Pest will give you treasure! Gold! Magic items! Please don't kill Pest!<br>
[[Are you one of the goblins casting spells to protect a Shyfter?]]
[[I won't kill you if you cooperate.]]
<<set $adventure += 1>>\PEST:
Yes, Pest helps Shyft-ey! Shyft-ey offers to protect Pest in exchange for magic. Pest is weak! Shyft-ey promises to keep Pest safe!<br>
[[Shyft-ey isn't here now. Prepare to die!]]
[[Leave this cave and end your service to the Shyfter. Break your spell on the beast and I will let you live.]]PEST:
Yes! Yes!! Pest will do anything to stay alive! What do you ask of Pest? Please tell Pest and leave quickly! Pest is very scared!<br>
[[Are you one of the goblins casting spells to protect a Shyfter?]]
[[There are goblins working with a powerful Shyfter. I need to know how many there are, and where they're hiding.]]PEST:
Three! There are three of us! Pest, Tragg, and Kludge. We help Shyft-ey and Shyft-ey helps us! Pest is here in the cave with you! Tragg lives behind the waterfall near Moonbright! And Kludge... Kludge hides in Edgewater somewhere. Pest does not know for sure- please don't kill Pest!<br>
[[Shyft-ey isn't here now. Prepare to die!]]
[[Leave this cave and end your service to the Shyfter. Break your spell on the beast and I will let you live.]]Pest squeals and grabs a weapon to defend herself.<br>
[[Fight]]
<<set $state = 6>>\PEST:
Pest will do as you say! Pest will betray Shyft-ey! Pest will never do magic again- no no no!<br>
[[Continue|pestleaves]]Pest kills you. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\You leave Pest's corpse to rot on the treasure pile. One more goblin down... You exit the goblin cave and return to Brookhaven.<br>
[[Continue|Town 2]]The little goblin girl scampers out of the cave. Ferth looks uncomfortable.<br>
[[Continue|areluy]]
<<set $gobname = "PEST">>\
<<set $gobname2 = "Pest">>\FERTH:
Are you sure that was a good idea? You're going to let that little creature live?<br>
[[She won't do magic anymore. I have enough blood on my hands.]]
[[I'm not sure, but she's gone now. Good riddance, I say.]]FERTH:
I just hope that doesn't come back to haunt us...<br>
[[Continue|leavecave]]FERTH:
I just hope that doesn't come back to haunt us...<br>
[[Continue|leavecave]]You exit the goblin cave and return to Brookhaven.<br>
[[Continue|Town 2]]As you pass through the town gates, a man dressed all in black bumps into you. He's quick and clever, but so are you. You catch his wrist as he walks away. He doesn't put up a fight. He turns and gives you a charming smile before opening his hand, revealing the coins he stole out of your pocket.<br>
[[Continue|darian]]DARIAN:
Aw, shucks. You caught me.<br>
[[Do that again and I'll break your wrist.]]
[[I'm reporting you to the authorities!]]DARIAN:
You're a feisty one! I like that. We'd make good business partners, I think. My brains and your muscle... we could pull off some great cons!<br>
[[I'm not a thief.]]
[[Tempting, but I don't have time for pick-pocketing right now.]]DARIAN:
Well, hold on just a second! Let's not do anything rash. I might be able to help you out... as atonement for my past misdeeds. You see, I'm very well connected in Edgewater. I know all the comings and goings about this town. So tell me: how can I help you?<br>
[[I'm looking for a goblin wizard. I think he might be hiding out around here. Know anything about that?]]DARIAN:
Pity. Nevertheless, I might be able to help you out... as atonement for my past misdeeds. You see, I'm very well connected in Edgewater. I know all the comings and goings about this town. So tell me: how can I help you?<br>
[[I'm looking for a goblin wizard. I think he might be hiding out around here. Know anything about that?]]DARIAN:
In a hurry, are we? Well, hold on just a second. I might be able to help you out... as atonement for my past misdeeds. You see, I'm very well connected in Edgewater. I know all the comings and goings about this town. So tell me: how can I help you?<br>
[[I'm looking for a goblin wizard. I think he might be hiding out around here. Know anything about that?]]DARIAN:
As a matter of fact, I do. There is exactly ONE goblin living in Edgewater, though almost no one knows about him. Consider yourself lucky you found me!<br>
[[Yeah, yeah. That's great. Just tell me where the little runt is.]]
[[Thank Shergblatt... whatever would I have done without you...?]]DARIAN:
The goblin you seek calls himself Kludge. He lives under the old fishing shack near the coast. Pays a hefty sum to the harbormaster for the privilege, might I add! I hear the little rascal pays in sacks of gems. Not only does that buy him a place to sleep, it also buys the harbormaster's silence.<br>
[[Continue|silenc]]DARIAN:
Do I detect a hint of sarcasm in your voice? Nevermind. The goblin you seek calls himself Kludge. He lives under the old fishing shack near the coast. Pays a hefty sum to the harbormaster for the privilege, might I add! I hear the little rascal pays in sacks of gems. Not only does that buy him a place to sleep, it also buys the harbormaster's silence.<br>
[[Continue|silenc]]DARIAN:
Seems like Kludge wants to keep a low profile. And as long as he keeps paying, the harbormaster is more than happy to oblige.<br>
[[If his presence is so secret, how do you know about it?]]
[[Great, thanks for your help.]]DARIAN:
Like I said: I'm well connected.<br>
[[Great, thanks for your help.]]DARIAN:
Anytime. Good luck with your goblin hunt, stranger.Maybe we'll meet again someday.<br>
[[Continue|leavesff]]The shifty conman disappears into the crowd, leaving you and Ferth alone once more.<br>
[[Continue|Town 3]]The door creaks open loudly. Kludge the goblin is in the middle of making stew, but he instantly begins hurling fireballs at you. It's going to be a fight to the death!<br>
[[Fight]]
<<set $state = 7>>\The wooden door shatters into a million splinters. Kludge the goblin is in the middle of making stew, but he instantly begins hurling fireballs at you. It's going to be a fight to the death!<br>
[[Fight]]
<<set $state = 7>>\Kludge kills you. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\You kill Kludge. His magic fizzles out. With the goblin wizard defeated, you and Ferth return to Edgewater.<br>
[[Continue|Town 3]]
<<set $adventure += 1>>\You arrive at the gates of Ironforge Keep. The highest towers have collapsed. The structure looks extremely unstable. You can hear the metallic whirr of the Shyfter's gears echoing from within.<br>
[[Continue|whith]]You are standing at the crossroads. What do you want to do?<br>
[[Go to Moonbright]]
[[Go to Edgewater]]
[[Go to Brookhaven]]
[[Go to Ironforge Keep]]
<<if $adventure == 0>>\
[[Talk to Ferth]]
<</if>>\You approach the front gates, stepping over the corpses of a dozen Iron Knights. You try to open the door, but it is locked.<br>
[[Ferth, you wouldn't happen to have a key, would you?]]
[[Is there another entrance?]]FERTH:
Unfortunately not. But one of these men should have the key. We need to search the bodies. Hopefully they haven't been looted by goblins already...<br>
[[Continue|gobscoming]]FERTH:
Not that I know of. But one of these men should have the key. We need to search the bodies. Hopefully they haven't been looted by goblins already...<br>
[[Continue|gobscoming]]Just then you hear the sound of approaching footsteps. You can hear voices coming from the far side of the Keep- goblins!<br>
[[Continue|gobbersss]]$gobname:
Keep searching! One body has key! We get inside and tell Shyft-ey. Bad people coming to hurt Shyft-ey!<br>
[[Oh no, goblins!]]
[[We need to hurry. Start looking for that key!]]You begin searching through the bodies, but there's not enough time! The goblins round the corner and spot you.<br>
[[Continue|badguys]]You begin searching through the bodies, but there's not enough time! The goblins round the corner and spot you.<br>
[[Continue|badguys]]$gobname:
Bad guys! Get them! Eat their skin and fry their eyeballs!<br>
[[Die goblin scum!]]
[[May Shergblatt have mercy on your little green souls!]]The goblins shriek and attack!<br>
[[Fight]]
<<set $state = 8>>\The goblins shriek and attack!<br>
[[Fight]]
<<set $state = 8>>\You defeat the goblins and continue your search for the key. Ferth calls out to you and holds up a blood-splattered silver key, which he uses to unlock the door. The two of you enter Ironforge Keep.<br>
[[Continue|insidekslgk]]You find yourselves standing in a large chamber filled with dead soldiers. A ghostly knight stands guard in the center of the room above his own corpse, seemingly unaware that he is dead.<br>
[[Continue|knightsss]]HENRYK:
Halt! None shall enter Ironforge Keep without the leave of Sir Broadstone!<br>
[[Continue|ferthslk]]FERTH:
Henryk? By Shergblatt's hairy butt crack! What happened here?<br>
[[Continue|hehehaha]]HENRYK:
Nothing you need concern yourself with, Squire Ferth. Who is your companion and why have you come here?<br>
[[Squire Ferth? HAHA!]]
[[We've come to slay the dragon.]]FERTH:
Shut up...<br>
[[Noble Henryk, please allow us to pass. We've come to slay the dragon.|We've come to slay the dragon.]]HENRYK:
I am not fond of jests, stranger. The Iron Knights are not to be toyed with. There are no dragons within this Keep, for the Iron Knights are ever vigilant. If you have no real business here I must ask you to leave.<br>
[[But... you're dead. The dragon killed you. You're a ghost standing over your own body.]]
[[If you won't allow us to pass then I'll have to kill you a second time!]]HENRYK:
I- what!?<br>
[[Continue|loks]]Henryk draws his ghostly weapon and prepares to defend the Keep.<br>
[[Fight]]
<<set $state = 9>>\Henryk kills you. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\You destroy the spectre, banishing its spirit into the Void. Ferth looks very uncomfortable.<br>
[[Continue|flakjlk]]FERTH:
I'm sorry it had to come to that. Henryk was a bit of a pompous oaf, but I wish we could have handled that differently... well, it's no matter. We have work to do. Let's get this over with.<br>
[[Continue|greathall]]You are standing in the Great Hall. There are three doors before you: one leads to the dining hall, another leads to the armory, and the third leads into the depths of Ironforge Keep.<br>
[[Enter the dining hall]]
[[Enter the armory]]
[[Explore the rest of the Keep]]<<if visited("Dininghall")>>\
You return to the dining hall. What do you want to do?<br>
[[Enter the basement]]
[[Return to the Great Hall|greathall]]
<<else>>\
You enter the dining hall. There is a giant bug-like creature scuttling around the room, eating garbage and dead rats. The beast has scraps of armor and old weapons stuck to its slimy body. The giant trash bug spots you and attacks!<br>
[[Fight]]
<<set $state = 10>>\
<</if>>\<<if visited("killedelptrash")>>\
<<if visited("armoryhehe")>>\
There is nothing more to be found in the armory.<br>
[[Continue|greathall]]
<<else>>\
You unlock the door using the Bronze Key and enter the armory.<br>
[[Continue|armoryhehe]]
<</if>>\
<<else>>\
This door is locked. You will need to find a Bronze Key to open it.<br>
[[Continue|greathall]]
<</if>>\You proceed down a dark tunnel and arrive at a massive stone antechamber. A large iron door stands open on the far side. You can see the sleeping Shyfter within. However, the floor ahead has crumbled away- there is a giant pit between you and the door. You'll need to find some way to cross the gap.<br>
<<if visited("grapple")>>\
[[Use grappling hook]]
<</if>>\
[[Go back|greathall]]<<if visited("grapple")>>\
There is nothing more to be found down there.<br>
[[Continue|Dininghall]]
<<else>>\
You descend the stone stairs into the dark, damp basement. A few rats scuttle away into the shadows. The basement is filled with old gear. You notice a grappling hook on the floor. That may come in handy later on.<br>
[[Take grappling hook|grapple]]
<</if>>\The trash bug eats you and munches on your magic sword. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\You kill the evil trash bug. It bursts into a cloud of stinky garbage. You begin to gag, but you hear a metallic clink on the floor. You reach down and pick up a Bronze Key.<br>
[[Continue|Dininghall]]
<<set $inventory.push("Bronze Key")>>\You are standing in the dining hall. There is a staircase leading down into the basement. What do you want to do?<br>
[[Enter the basement]]
[[Return to the Great Hall|greathall]]<<set $inventory.push("Grappling Hook")>>\
You take the grappling hook. You search the rest of the basement, but there is nothing of further interest here. You return to the dining hall.<br>
[[Continue|Dininghall]]Henryk looks down at his corpse lying on the floor, as if this is the first time noticing that he's dead. The ghost sits down and tries to comprehend what has happened.<br>
[[Continue|hshhkkd]]HENRYK:
Killed by a dragon... it can't be. I had a dream a dragon came to the Keep, but... no! It was only a dream. Wasn't it?<br>
[[I'm afraid that was no dream. The dragon killed everyone here. Only Ferth managed to escape.]]
[[You're a dummy.]]HENRYK:
I... I need some time to think. Go then! You are free to wander the Keep. If you are strong enough, then slay the brute and avenge our deaths!<br>
[[Continue|greathall]]HENRYK:
I... I need some time to think. Go then! You are free to wander the Keep. If you are strong enough, then slay the brute and avenge our deaths!<br>
[[Continue|greathall]]<<set $weaponmod1 = either("Holy","Atomic","Humongous","Bloody","Broken","Beautiful","Crude","Invincible","Tiny","Magical","Primitive","Sacred","Superior","Wooden","Powerful","Lethal","Secret","Ultimate","Devastating","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postweaponmod1 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickedness","of Warding","of Giants","of Protection","of the Light","of Evil","of Shadows")>>\
<<set $weapon1 = either("Dagger","Rapier","Scimitar","Whip","Slingshot","Shortbow","Staff","Pike","Knife","Battle Axe","Club","Axe","Javelin","Spear","Halberd","Greatsword","Broadsword","Hammer","Sickle","Lance","Longsword","Longbow","Trident","Mace","Morningstar","Warhammer","Maul","Flail","Greataxe")>>\
<<set $armor1 = either("Hide Armor","Leather Armor","Studded Armor","Padded Armor","Chain Mail","Dragon Scale Armor","Half Plate","Plate Armor","Ring Mail","Iron Suit")>>\
<<set $armormod1 = either("Holy","Bloody","Beautiful","Crude","Invincible","Magical","Primitive","Sacred","Superior","Impenetrable","Deadly","Poisonous","Venomous","Cursed","Flaming","Fiery","Frozen","Ancient","Unholy","Kingly","Enchanted","Silver","Golden","Jade","Onyx","Shadowy","Trusty","Haunted","Demonic")>>\
<<set $postarmormod1 = either("of Doom","of Chaos","of Destiny","of Death","of Destruction","of the King","of the Queen","of the Knight","of Darkness","of the Wizard","of Infinity","of Flame","of the Warchief","of Wickendness","of Warding","of Protection","of the Light","of Evil","of Shadows","of Giants")>>\
The armory is filled with weapons and armor. You spot two magic items in the corner: the $weaponmod1 $weapon1 $postweaponmod1 and the $armormod1 $armor1 $postarmormod1.<br>
[[Take weapon]]
[[Take armor]]
[[Exit armory|greathall]]<<set $weap = "$weaponmod1 $weapon1 $postweaponmod1">>\
<<set $sword += 5>>\
<<set $atkpwr = $sword + $atk>>\
Obtained $weaponmod1 $weapon1 $postweaponmod1! Attack increased by 5.<br>
<<if visited("Take armor")>>\
[[Exit armory|greathall]]
<<else>>\
[[Take armor]]
[[Exit armory|greathall]]
<</if>>\<<set $armor = "$armormod1 $armor1 $postarmormod1">>\
<<set $arm += 5>>\
<<set $armorpenalty = 0>>\
<<set $def = $basedef + $helm + $arm + $sd>>\
Obtained $armormod1 $armor1 $postarmormod1! Armor increased by 5!<br>
<<if visited("Take weapon")>>\
[[Exit armory|greathall]]
<<else>>\
[[Take weapon]]
[[Exit armory|greathall]]
<</if>>\You toss the grappling hook across the gap. It wraps around one of the stone columns and snaps tight. Ferth grabs hold around your waist and the two of you swing across the gap. Safely on the far side, you enter the final chamber...<br>
[[Continue|shieldsdown]]There is a massive, metal dragon sleeping in the center of the room. The Shyfter grunts in its sleep. You both freeze, but the Shyfter doesn't wake up.<br>
[[How do we kill it?]]
[[Can you tell if the shields are down?]]FERTH:
It looks like the shields are down... I guess you should stab it with your magic sword?<br>
[[Good idea.]]
[[I'm starting to think we should leave...]]FERTH:
They're down. The Shyfter isn't glowing with that weird red light anymore. Kill it fast, before it wakes up.<br>
[[Good idea.]]
[[I'm starting to think we should leave...]]You draw Defender and step forward. Just then the Shyfter opens its eyes!<br>
[[I knew this was going to happen!]]
[[Crap! Run!]]Just then the Shyfter opens its eyes!<br>
[[I knew this was going to happen!]]
[[Crap! Run!]]SHYFTER:
Come to kill me in my sleep, little hero? Your weapons are useless against my- wait, what's going on? What happened to my shield!? Skagg's curse on those rotten goblins! Shield or no shield, you will die!<br>
[[Continue|shyfterfinalsk]]You try to run away but the Shyfter blocks your path.<br>
[[Continue|I knew this was going to happen!]]The angry Shyfter attacks!<br>
[[Fight]]
<<set $state = 11>>\The Shyfter kills you. Your journey ends here... YOU ARE DEAD!<br>
[[Retry?|Fight]]
<<set $hp = $maxHP>>\
<<set $mp = $maxmp>>\
<<set $pizza = 2>>\
<<set $beer = 1>>\It is an epic struggle, but you will not be defeated- you are the Blazing Knight reborn! You raise your magic sword over your head and it bursts into flame. The Shyfter screams in terror, but you do not hesitate. You drive Defender into the Shyfter's chest.<br>
[[Continue|thendk]]The Shyfter screams as its eyeballs explode and its metal armor melts away. There is a flash of light and the Shyfter bursts into nothingness. You step back and take a deep breath. The flames on your sword sputter out.<br>
[[Continue|ferthfilnal]]FERTH:
You did it! You killed the Shyfter! Ironforge Keep is saved!<br>
[[Aw, shucks. It was nothing.]]
[[I am the best!]]With Defender at your side, you have truly become the next Blazing Knight. Wherever evil strikes, you will be there to fight it. Your journey has come to an end... time to find Flapjack and celebrate!<br>
[[The End]]With Defender at your side, you have truly become the next Blazing Knight. Wherever evil strikes, you will be there to fight it. Your journey has come to an end... time to find Flapjack and celebrate!<br>
[[The End]]Congratulations!<br>
You win.<<if $header == 1>>\
<div class="myDiv">\
<span class='no'>\
<div style="text-align: center;">\
<<link "Back">><<run Engine.backward()>><</link>> | <<link "Save">><<script>>UI.saves()<</script>><</link>> | [[Restart][state.restart()]]
</div>\
</span>\
</div>
<</if>>\